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Operant conditioning

Operant conditioning is a type of associative learning process through which the strength of a behavior is modified by reinforcement or punishment. It is also a procedure that is used to bring about such learning. Although operant and classical c ...

Over-the-counter data

Over-the-counter data is a design approach used in data systems, particularly educational technology data systems, in order to increase the accuracy of users data analyses by better reporting data. The approach involves adhering to standards that ...

Paradata (learning resource analytics)

As a general definition, paradata are usage data about learning resources that include not just quantitative metrics, but also pedagogic context, as inferred through the actions of educators and learners. Paradata may be operationalized as a spec ...

Pedagogical agent

A pedagogical agent is a concept borrowed from computer science and artificial intelligence and applied to education, usually as part of an intelligent tutoring system. It is a simulated human-like interface between the learner and the content, i ...

Peer-Partner (teaching style)

Peer-Partner is one of the choices available to students in Student-Directed Teaching, a progressive teaching technology. Along with Student-Teacher Contract and Self-Directed, Peer-Partner is a teaching style that requires a different level of i ...

Qingdao Declaration

The Qingdao Declaration is a document that provides UN Member States with policy recommendations for harnessing the power of ICT to address current educational challenges, and to ensure equitable quality education and lifelong opportunities for a ...

Rapid learning

Rapid learning has traditionally referred to a methodology to build e-learning courses rapidly. Typically the author will create slides in PowerPoint, record audio and video narration on top of the slides, and then use software to add tests, or e ...

Ricoh Synchrofax

Ricoh Synchrofax is a Japanese dictating machine from 1959, reissued in 1974 as the 3M Sound Page as official teaching material in the US-state of Oklahoma. It is also known as sound paper. Inventor Sakae Fujimoto filed the patents US3074724A and ...

Sequence Organizers

Sequence organizers are a type of graphic organizer that help students to see the sequential relationship between events in a text. They can show a process or portray an event sequence in a simplified manner. They can help students identify cause ...

Sleep-learning

Sleep-learning is an attempt to convey information to a sleeping person, typically by playing a sound recording to them while they sleep. Although often used in pop culture as a way to introduce new information, sleep is considered an important p ...

Small private online course

A Small Private Online Course refers to a version of a MOOC used locally with on-campus students. University of California Berkeley Professor Armando Fox coined the word in 2013 to refer to a localized instance of a MOOC course that was in use in ...

Social learning tools

Social learning tools are tools used for pedagogical and andragogical purposes that utilize social software and/or social media in order to facilitate learning through interactions between individuals and systems. The idea of setting up "social l ...

Student information system

A student information system, student management system, school administration software or student administration system is a management information system for education establishments to manage student data. Student information systems provide c ...

Study software

Studying in an educational context refers to the process of gaining mastery of a certain area of information. Study software then is any program which allows students to improve the time they spend thinking about, learning and studying that infor ...

Switch access

Many people with severe physical or cognitive impairment use one or more switches to access computers. A switch is an assistive technology device that replaces the need to use a computer keyboard or a mouse.

Switch access scanning

Switch access scanning is an indirect selection technique, used by an assistive technology user, including those who use augmentative and alternative communication to choose items from the selection set. Unlike direct selection, a scanner can onl ...

Synchronous conferencing

Synchronous conferencing is the formal term used in computing, in particular in computer-mediated communication, collaboration and learning, to describe technologies informally known as online chat. It is sometimes extended to include audio/video ...

Synchronous learning

Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time. Before learning technology allowed for synchronous learning environments, most online education took place through asynchronou ...

Kim Taylor (entrepreneur)

Kim Taylor is an American entrepreneur. She founded the online college manager company Ranku and the recruitment technology company Cluster, the latter of which she is serving as its CEO.

Teaching machine

Teaching machines were originally mechanical devices. They presented educational materials and taught students. They were first invented by Sidney L. Pressey in the mid-1920s. His machine originally administered multiple-choice questions. The mac ...

Technological pedagogical content knowledge

Technological pedagogical content knowledge is a framework to understand and describe the kinds of knowledge needed by a teacher for effective pedagogical practice in a technology-enhanced learning environment. Mishra and Koehler added technology ...

Technology education

Area belongs in the section of education Technology education is the study of technology, in which students "learn about the processes and knowledge related to technology". As a field of study, it covers the human ability to shape and change the ...

Technology integration

Technology integration is the use of technology tools in general content areas in education in order to allow students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of t ...

Telepresence technology

Telepresence technology is a term used by the National Oceanic and Atmospheric Administration to refer to the combination of satellite technology with the Internet to broadcast information, including video in real-time from cameras used on its re ...

Teletraining

Teletraining is training that usually conveys live instruction via telecommunications facilities, may be accomplished on a point-to-point basis or on a point-to-multipoint basis, and may assume forms including teleseminars, a teleconference, or a ...

Usability testing

Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. It is m ...

Virtual learning environment

A virtual learning environment in educational technology is a Web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities and interactions within a course structure a ...

Virtual reality

Virtual reality is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment and educational purposes. Other, distinct types of VR style technology include ...

Virtual reality in primary education

Virtual reality is a computer application which allows users to experience immersive, three dimensional visual and audio simulations. According to Pinho, virtual reality is characterized by immersion in the 3D world, interaction with virtual obje ...

Web conferencing

Web conferencing may be used as an umbrella term for various types of online collaborative services including webinars, webcasts, and peer-level web meetings. It may also be used in a more narrow sense to refer only to the peer-level web meeting ...

Web filtering in schools

As computing has become ubiquitous in schools so has a need to protect students from inappropriate content across the web, while also allowing students to use content-rich educational sites that can enhance the learning experience. Rather than si ...

WebQuest

A WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web. These can be created using various programs, including a simple word processing document that includes links to websites.

Zangle

Zangle is a student information system for schools and school districts to allow teachers to record students academic progress in classes and for parents and students to check their grades, find assignments that will be due in the future, find pa ...

8 learning management questions

The 8 Learning Management Questions are a set of sequential design based questions for teachers that engage them to develop a teaching plan for their classrooms, so as to produce intended learning outcome in all students. The process is focused o ...

Ability to benefit

Ability to benefit is a term used in the context of post-secondary education in the United States to refer to students who have sufficient competency to benefit from post-secondary education but do not have a high school diploma or the Certificat ...

Bathroom privileges

Bathroom privileges refers to the rules or the possibility of the use of a toilet. Most commonly, the term is used in the following settings: In schools, it refers to permission for pupils to leave the classroom during lessons. Often this is asso ...

Blended learning

Blended learning is an approach to education that combines online educational materials and opportunities for interaction online with traditional place-based classroom methods. It requires the physical presence of both teacher and student, with s ...

Block letters

Block letters are a sans-serif. style of writing Latin script in which the letters are individual glyphs, with no joining. In English-speaking countries, children are often first taught to write in block letters, and later may be taught cursive w ...

Bye-Fellow

A Bye-Fellow is a position in academia and post-secondary education at several British and Commonwealth universities for a Fellow who is not a member of the foundation of a college, or "may or may not have fewer privileges when compared to a full ...

Cluster grouping

Cluster grouping is an educational process in which four to six gifted and talented or high-achieving students or both are assigned to an otherwise heterogeneous classroom within their grade to be instructed by a teacher who has had specialized t ...

Common room

The phrase common room is used especially in British and Canadian English to describe a type of shared lounge, most often found in dormitories, at universities, colleges, military bases, hospitals, rest homes, hostels, and even minimum-security p ...

Data-driven instruction

Data-driven instruction is an educational approach that relies on information to inform teaching and learning. The idea refers to a method teachers use to improve instruction by looking at the information they have about their students. It takes ...

Education 3.0

Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education ...

Educational aims and objectives

The Compact Oxford English Dictionary and others interchangeably define the noun "objective" as, Objective: noun 1 a goal or aim. Although the noun forms of the three words aim, objective and goal are often used synonymously, professionals in org ...

End of Course Test

The End of Course Test is an academic assessment conducted in many states by the State Board of Education. Georgia, for example, tests from the ninth to twelfth grades, and North Carolina tests for any of the four core class subjects. North Carol ...

Exeat

Exeat is used in Britain to describe weekend leave of absence from a boarding school. It is also used at certain colleges to define a required note to take absence from school -- such as for entire days, parts of a day, for appointments, intervie ...

Flexible learning

Flexible learning is a principle of practice in formal education, concerned with increasing flexibility in the requirements, time and location of study, teaching, assessment and certification

Foundation course

A foundation course is a one or two-year preparatory course for school-leavers who want to qualify for a place on a bachelors degree course in art, design or architecture. The course is almost entirely practical in nature, although increasingly e ...

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Pino - logical board game which is based on tactics and strategy. In general this is a remix of chess, checkers and corners. The game develops imagination, concentration, teaches how to solve tasks, plan their own actions and of course to think logically. It does not matter how much pieces you have, the main thing is how they are placement!

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